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Post by fekleyrtarg on Jul 29, 2008 6:39:26 GMT -5
Remastered Scenes? Cool. I already wanted to suggest it.
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Post by waylon on Aug 1, 2008 17:50:35 GMT -5
B13M5 mission briefing will crash but can be fixed by deleting Icon#65535 on briefing editor, thanks for the advice from jpierce. Now I'm expecting final release from bman.
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Post by jpierce on Aug 3, 2008 0:16:36 GMT -5
I also had to change the mission number on B8M4 to 49 to stop XWA.exe hanging.
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Post by celinna on Aug 13, 2008 9:19:46 GMT -5
Waylon hows the stand of your expansion? want to play 8-13
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Post by fekleyrtarg on Aug 17, 2008 14:00:15 GMT -5
Just look at page 2 and you'll find a download link which allows you to download waylon's expansion.
PS: I've flown some misile boat missions and I found out that you were originally supposed to be able to change both primary and secondary warheads.
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Post by avazquezd75 on Aug 18, 2008 15:21:54 GMT -5
It seems that XWA is not able to let us change the primary and secondary weapons on the missile boat, instead you only could use one type of warhead if you choose to change it ... i tried to find a way to set the MB default warheads to Advanced misiles instead of concussion misiles ... but so far i havenĀ“t find out how
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Post by waylon on Aug 18, 2008 20:11:45 GMT -5
If I recalled, you can change primary and secondary warheads during flight. From Allied you can only change primariy warheads but not secondary. Please let me know which mission you flown do have problem changing it. I knew some missions primary and secondary warheads are the same. I only change it into heavy rocket for some missions you have to take out CRV quickly, and those missions are tough and great.
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Post by waylon on Aug 18, 2008 22:13:59 GMT -5
I tested, for example B12M7 primary warhead is missile and secondary is space bomb. You will need to "blind shoot" to pass this mission, otherwise craft defense system will waste your warhead.
Anyway, If you do have problem with dual warhead system, you might need to use MXvTED (you can download it from DS site) and change MB weaponry set: 1 warhead --> 286 Missile Launcher 2,3,2, 2 warhead --> 287 Warhead Launcher 4,5,2. Then it should work. You might need to change hull rate for some craft via MXvTED otherwise there is no way to success. I thought copy xwingalliance.exe can update those craft setting, apparently not. If anyone can tell me which files should I add in, I will upload updates. I normally copy entire directly and there will be nor problem at all since HD is very cheap now. Sorry that I can't make it as a xmod file.
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Post by waylon on Aug 18, 2008 22:31:47 GMT -5
By the way, if you change it before take-off, you will not able to get dual warhead. Please change your warhead via Allied if you don't like my setting. Allied can change your secondary warhead, but not primary.
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Post by waylon on Aug 18, 2008 23:06:30 GMT -5
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Post by waylon on Aug 19, 2008 23:10:47 GMT -5
DSUCP have Driod fighter, but you can't play with it unless in Skirsmish. So I begin to have a funny idea. If I replace all Alliance craft into Republic and Imperial into Saparatist, then we will have a Clone war game without creating missions, which I think is most difficult to make mission great. So, here is my recent work, hope you guys enjoy it. Please install that after DSUCP installed but not TFTC. http://
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Post by fekleyrtarg on Aug 21, 2008 7:33:09 GMT -5
This sounds great. Sadly, I can't afford making another xwa installation because I don't have much disk space anymore.
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r2
New Member
Posts: 16
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Post by r2 on Oct 5, 2008 13:01:05 GMT -5
As of today, which files do I need to download to install the 8-13 expansion? Is the trouble with the mission.lst fixed or do I need to change anything?
Perhaps someone could edit the first post in the thread and provide all the newest information there?
THX!!!
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Post by jpierce on Oct 6, 2008 7:04:43 GMT -5
Final mission list for expansion battles that worked for me without crashing. // !BATTLE_8_HEADER![Battle 8: Strategic Warfare] // 45 * 1b8m1amtf.tie !MISSION_45_DESC!Evacuate Tie Advanced Plants 46 * 1b8m2dmtf.tie !MISSION_46_DESC!Save Tie Advanced Factory 48 * 1b8m3dmtf.tie !MISSION_48_DESC!Secure Tie Advanced Plant 49 * 1b8m4dmtf.tie !MISSION_49_DESC!Supply Tie Advanced Plant 54 * 1b8m5dmtf.tie !MISSION_54_DESC!Capture Mag Pulse Weapon 55 * 1b8m6dmtf.tie !MISSION_55_DESC!Trapped // !BATTLE_9_HEADER![Battle 9: T/D Technology] // 56 * 1b9m1dwtf.tie !MISSION_56_DESC!Capture Platform 57 * 1b9m2dwtf.tie !MISSION_57_DESC!Hold Platform 59 * 1b9m3dwtf.tie !MISSION_59_DESC!Protect Evacuation 60 * 1b9m4dwtf.tie !MISSION_60_DESC!Escort to Rendezvous 61 * 1b9m5dwtf.tie !MISSION_61_DESC!Trapped by Pirates 62 * 1b9m6dwtf.tie !MISSION_62_DESC!Transfer Prototypes // !BATTLE_10_HEADER![Battle 10: New Threats] // 63 * 1b10m1gwtf.tie !MISSION_63_DESC!Ransom 64 * 1b10m2gwtf.tie !MISSION_64_DESC!Rescue 65 * 1b10m3amtf.tie !MISSION_65_DESC!Under the Gun 67 * 1b10m4mmtf.tie !MISSION_66_DESC!Missile Boat Diplomacy 75 * 1b10m5mmtf.tie !MISSION_75_DESC!Rebel Assault 76 * 1b10m6mwtf.tie !MISSION_76_DESC!Eliminate TIE Defender Factory // !BATTLE_11_HEADER![Battle 11: Hunt for Zaarin] // 77 * 1b11m1mwtf.tie !MISSION_77_DESC!Intercept Convoy 78 * 1b11m2mwtf.tie !MISSION_78_DESC!Preemptive Strike 79 * 1b11m3mwtf.tie !MISSION_79_DESC!Bait and Switch 80 * 1b11m4mwtf.tie !MISSION_80_DESC!An Unexpected Attack 81 * 1b11m5mwtf.tie !MISSION_81_DESC!The Real Thing 85 * 1b11m6mwtf.tie !MISSION_85_DESC!Protect Vorknsk Project 95 * 1b11m7mwtf.tie !MISSION_95_DESC!Evacuate // !BATTLE_12_HEADER![Battle 12: Prelude to Endor] // 96 * 1b12m1amtf.tie !MISSION_96_DESC!Escort Prison Ship 97 * 1b12m2amtf.tie !MISSION_97_DESC!Deliver Prisoners 98 * 1b12m3gmtf.tie !MISSION_98_DESC!Attack of Bothuwui 99 * 1b12m4mmtf.tie !MISSION_99_DESC!Strike on Kothlis 100 * 1b12m5mmtf.tie !MISSION_100_DESC!Bothan Treachery 101 * 1b12m6mmtf.tie !MISSION_101_DESC!Recon Military Summit 102 * 1b12m7mmtf.tie !MISSION_102_DESC!Delay Strike Force // !BATTLE_13_HEADER![Battle 13: The Emperor's Will] // 103 * 1b13m1mmtf.tie !MISSION_103_DESC!Suprise Attack 104 * 1b13m2mmtf.tie !MISSION_104_DESC!Capture the Turncoat 110 * 1b13m3mmtf.tie !MISSION_105_DESC!Track Down rebels 111 * 1b13m4mmtf.tie !MISSION_111_DESC!Missile Boat Trouble 112 * 1b13m5awtf.tie !MISSION_112_DESC!Return to Vorknkx 115 * 1b13m6awtf.tie !MISSION_115_DESC!Corvette Attack! 116 * 1b13m7awtf.tie !MISSION_116_DESC!Zaarin Takes the Bait! 117 * 1b13m8awtf.tie !MISSION_117_DESC!The Trap Is Sprung!
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Post by waylon on Oct 8, 2008 20:39:05 GMT -5
I did post a new thread about M8-13 update, and I will try to use jpierce's mission.lst and put everything together including cutscenes for 8-13 later.
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